Mediating Critique Vorlesung HS 2017

Montags, 25.09.–18.12.2017
17.00–17.45
Critical Media Lab (D 3.05)

Mediating Critique is a lecture series that takes up discussion of cultural, scientific, technological and political issues through specific media works, documents and archives. The class is lead by a rotating collection of researchers — the membership of research teams associated with the Institute of Experimental Design and Media Cultures and the Critical Media Lab. Media production is an always-double gesture — it creates a world while creating an image of it; it simultaneously presents and re-presents, it gives at once the impression of intimacy and distance. We presume the contradictory irony of media, containing its own critique, material and immaterial, mutable and necessary, distancing and inter-connecting.

This class will consist of weekly short media presentations (moving image, photo and other non-texts). Each work will be available for viewing and reflection by students prior to the sessions (see program and links below) and presented descriptively for approximately twenty minutes at the beginning of each class. This will be followed by reflective discussion and general questions, as well as suggestions for further reference works by the group. Peruse online social and non-social media liberally in preparation for the class.

Mostly in English.

Program

Please have a look at the linked media before each session.

1 | 25.09.2016 | Jamie Allen

Powers of Ten (Video)

Polar Life (Video)

Two media representations of impossible views of our planet, each creating different imaginaries of Earth as an object of media and technoscience.

2 | 02.10.2016 | Johannes Bruder

Trump Deep Nightmare (Video)

DeepDrumpf (Twitter)

What do artistic renderings produced with Google’s Deep Dream Generator tell you about contemporary artificial intelligence? And what’s the link between state-of-the-art technology and psychopathology?

3 | 09.10.2016 | Felix Gerloff

Let’s play »This war of Mine« (Video)

A game creating fictional experiences of survival in times of war, rendered through the hugely successful video format ›Let’s play‹. The immersion, interactivity, and iterativity of games afford a unique mode of critically engaging with complex issues.

4 | 16.10.2016 | Bernhard Garnicnig

Dark Star (Video)

The Prisoner

Nathan Barley (Video)

Lesser known dystopian popular culture television and movie productions that involve critical phantasies from emerging technologies.

5 | 23.10.2016 | Leonie Häsler

Hito Steyerl: HOW NOT TO BE SEEN: A Fucking Didactic Educational .Mov File (2013) (Video)

Starting from the mythical “cloak of invisibility” we will discuss textile, political and digital media techniques of becoming invisible.

6 | 30.10.2016 | Susanna Hertrich

Electronic Voice Phenomenon (Wikipedia)

Poltergeist (Video)

Ghosts in the machine. A short glimpse into fiction and occult practices that deal with supernatural apparitions appearing through different media channels.

7 | 06.11.2016 | Jan-Lewe Torpus

Altération by Jérôme Blanquet (Video)

Interview about the movie & interactive version for Rift or Gear VR.

Altération (3D movie), by Jérôme Blanquet, OKIO Studio. Immersive experience of AI takeover, dematerialization of the subconscious.

8 | 13.11.2016 | Martin Howse

Zeder (1983) (Video)

Vampiric media.

9 | 20.11.2016 | Shintaro Miyazaki

Nam June Paik, Buddha TV (Video)

Closed circuit, Feedback, Buddhism, Electronics and Spiritualism etc. Hermeneutic circle. Criticising critique in feedback.

10 | 27.11.2016 | Moritz Greiner-Petter

How To Make A Blockbuster Movie Trailer (Video)

DISimages (Website)

Exposing media formats and conventions through “media reflexivity” and the role and limits of humour (irony, parody, travesty, persiflage).

11 | 04.12.2016 | Benoît Verjat

VoCo demo at Adobe Max 2016 (Video)

Demonstration of experimental computer technologies by Douglas Engelbart (Video)

Engineer research culture has been pushing demos as a new way of publishing: ‘Publish or perish’ has to be replaced by ‘demo or die’ proposed Peter Lunenfeld. What does demo culture tell us about technology?

12 | 11.12.2016 | Claudia Mareis

Adidas launches trainers made from ocean plastic with Parley for the Oceans (Article)

Adidas x Parley: From Sea to Shoe (Video)

Upcycling and sustainable design are important issues within contemporary design. The example of Adidas Parley sneaker, which consists of plastic waste, shows how commercial products are turned into icons of sustainable design through media.

13 | 18.12.2016 | Jamie Allen

Wrap Up

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