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Governing through Design
An interdisciplinary study of how design has since the mid-20th century become increasingly political.
Studies and activities in communities of extra-disciplinary art, design, and media research.
Institutions as a Way of Life
Institutions as creative practice.
Teaching the Radical Catalogue
Interrogation of the prevailing practices of organizing knowledges in libraries in the Global North.
The Rewrite Collaborative Framework
The Rewrite is a digital learning framework built around annotation as a collective media practice.
The Environmental Fix
Exploring how elemental media undergird processes of manipulating, engineering and “fixing” climates across geographies.
Cycles of Circulation
Analyses and creates new ways of relating to and representing ecologies and ecological awareness.
An investigation into how human technological and infrastructural activities have marked the earth.
Visualizing the Virus
An international digital project that showcases and investigates the diverse ways in which SARS-Cov2 and the COVID-19 pandemic is visualized and the inequalities it makes visible.
Times of Waste
Tracing the networks of material and symbolic transformations of waste.
Esthetics of sustainablility in the Basel border area.
History and practice of creativity and ideation techniques.
Machine Arts in the 20th and 21st century and its relations to subject, medium, process, and creativity.
Media ecological infrastructures for biodiversity.
Architectonic Radio Explorations
Experimental design research into the ways of organising archives on radio signals.
The Sensorium of Animals
Electroreception in experimental and historical media and design research.
Experimental Data Aesthetics
Multi-sensory exploration of high-dimensional data sets as an issue in design research.
How the visibility and legibility of a place is reconfigured by the use of interactive and locative media technologies.
Scaling Material Urban Commons
SNSF Practice to Science
A speculative city-making project investigating automated logistics for commoning rescued food.
Thinking Toys for Commoning
Alternative urban neighborhoods as a field of research in experimental-transformative media design.
Design as a critical mode for the reflection of information technologies.
Paradigms of Ubiquitous Computing
Art-based research on the intersubjective, world-constructing capacities of Ubicomp technologies.
Atmospheric experience in an affective-responsive environment.
Ubiquitous Computing for knowledge transfer, exhibition design and museum operations.
FHNW Strategic Initiative
Exploring ways to co-design a touch panel game in the retirement home.